Flagship Project — Clemens Dickers

Interactive Product
Experience Table

113 individually actuated hexagonal acrylic rods. A surface that sees, weighs and responds — translating each product into its own language of motion.

Open for creative roles · Art Direction / Product / Trade Fair & Store Design — available now

Scroll
Hover the rods — each row is a doorway

A table should not merely hold a product. It should understand it — recognising what rests upon it and answering with a gesture that belongs to that object alone.

The Interactive Product Experience Table — full assembly with edge-lit frame + CD_TABLE* — FULL ASSEMBLY · KÖLN '26
113 RODS · EDGE-LIT FRAME
VISION + WEIGHT SENSING

A surface that sees,
weighs and responds.

FLAGSHIP · 01

INTERACTIVE PRODUCT EXPERIENCE TABLE
CD_STORE* — INSTALLATION VIEW FD'26 ++
Flagship store installation — Interactive Product Experience Table in the retail floor
FLAGSHIP · KÖLN
INTERACT · EXPLORE · EXPERIENCE

A hero object in an
otherwise minimal room.

STORE CONCEPT · 01

Three tables in cluster formation, each glowing in a different product colour DARKNESS AS PRESENCE — LIGHT AS INVITATION
THREE TABLES
ONE LANGUAGE, THREE VOICES
113Hexagonal acrylic rods
2Sensing layers — vision + weight
3Product experiences
Choreographies

The projection layer

A beamer answers from above.

Next
04 · System & Architecture

A hybrid architecture
beneath the surface.

From object recognition to the mechanical hook mounts that move each rod — every layer designed to disappear behind the experience.

SENSING · LAYER 01 Computer Vision object recognition · position SENSING · LAYER 02 Weight Sensing presence · load distribution FUSION Recognition engine → choreography selection BUS — ONE PROTOCOL, EVERY ROD 113 ACTUATED HEXAGONAL ACRYLIC RODS · MECHANICAL HOOK MOUNTS
Hook-mount actuator module driving a single hexagonal rod
HOOK-MOUNT ACTUATOR
01 / 113
+
Top view of the table showing BUS wiring and control layout
CONTROL LAYOUT
BUS WIRING · TOP VIEW
SYS_02*
Seeing

A camera that recognises, not just records.

The vision layer identifies which product has been placed on the surface and where it rests. Recognition selects the choreography; position anchors it in space, so motion always begins where the object lives.

Feeling

Weight as a second opinion.

Load cells beneath the surface confirm presence and distribution. Vision can be fooled by light; weight cannot. Together they form a perception that is both intelligent and grounded.

Speaking

One BUS, 113 voices.

A single protocol addresses every rod individually. Each receives its own position, velocity and timing — allowing waves, pulses and swells to travel across the surface as one continuous gesture.

Moving

Hook mounts, engineered to vanish.

Each hexagonal acrylic rod sits on a mechanical hook mount — precise enough for choreography, quiet enough to keep attention on the object, never the mechanism.

05 · Job Perspectives

One table.
Five professions.

Every discipline sees a different machine. Choose a perspective — the table is lit, framed and explained from that point of view.

What I did

Where it comes from

Why this way

06 · Projection Lab

Play with
the beam.

A live top view of the surface. Drop products onto the field, move your hand across it, switch on the info layer — and watch the projector answer in real time.

LAB_01* — LIVE SIMULATION CURSOR = HAND

DRAG PRODUCTS · CLICK THE SURFACE FOR RIPPLES · ✕ OR DOUBLE-CLICK REMOVES A PRODUCT

Scenario · Hand

The beam follows you.

Approach the surface and the projection leans toward your hand — a halo of light and a crosshair that tracks position. Pull away, and the field settles back into stillness.

Scenario · Product

Recognition, projected.

Place an object and the projector frames it: bracket corners, name, live weight from the load cells beneath. Each product summons its own choreography — terrain waves, beat rings, a composed swell.

Scenario · Information

Data as light.

Coordinates, axis lines and readouts are cast straight onto the rods. No screen between you and the data — the table itself becomes the interface.

07 · Systems of Connection

Every node a thought.
Every connection, a synthesis.

Eight disciplines existed for decades — separately. The table is the point where they touch. Hover the network to read each one.

The Network
Systems of Connection

Move across the nodes. Each discipline carries its own logic — and reveals what it becomes when it meets the others.

Why connection matters

The Interactive Product Experience Table is not simply a product. It is a synthesis of eight distinct disciplines converging at a single point: computer vision and weight sensing, precision engineering and material craft, motion choreography and product design, user interaction and storytelling.

Each discipline has existed for decades. Yet their convergence here — the moment when all eight touch and amplify one another — creates something that didn't exist before.

This is the nature of creative synthesis. It is not about invention. It is about connection — finding the hidden threads that link seemingly separate worlds and weaving them into something cohesive, meaningful, alive.

The table responds to products because it understands them. It moves with grace because every element was designed with intention. It creates emotional experiences because craft meets technology at the exact intersection where both become transcendent.

See the systems in motion Salomon · Bundo · Rimowa →
08 · The Designer

Clemens Dickers

27 — a product designer from Köln, working at the intersection of creativity, technology and visual craft.

Open for creative roles — available now Download CV (PDF) ↓
Portrait of Clemens Dickers CD_PORTRAIT* — Köln

I am drawn to the moment when an object stops being passive. A table that recognises what you place on it. A surface that answers a running shoe differently than a suitcase. Design, for me, begins where things start to respond.

The Interactive Product Experience Table is my flagship project — 113 hexagonal acrylic rods, two sensing layers, and a conviction that presentation can be a dialogue rather than a display. Brands like Salomon, Bundo and Rimowa each receive their own language of motion, because no two products should be spoken to in the same voice.

My work sits between disciplines on purpose. Engineering gives ideas a spine; craft gives them a skin; storytelling gives them a reason to move. I believe the most interesting design happens when fields that never met are introduced to each other — and asked to build something together.

Connect the unconnected

The strongest ideas are bridges. I look for disciplines that have never spoken and give them a shared language.

Motion is meaning

Movement is not decoration. A wave, a pulse, a swell — each gesture says something specific about the object it serves.

Technology should vanish

Sensors, protocols and actuators succeed when nobody notices them — only the moment they create.

Origin

From a toy to a table.

FIG. 00 Fibre-optic lamp — the missing link
  1. 01

    A projector, alone.

    The first concept was modest: a beamer above a table, casting information next to products. Useful — but flat.

  2. 02

    The itch.

    I wanted the table itself to answer. Not another screen, not more pixels — a physical response you could feel in the room.

  3. 03

    The lamp.

    The missing link was a childhood object: a fibre-optic lamp. Hundreds of glass-like strands, each carrying light from a single source at its base.

  4. 04

    The synthesis.

    The same principle at furniture scale: glass-like rods above, one light source below. The projector I already had became the lamp's bulb — and the surface came alive.

The thinking behind the table Explore the Concept →
Get in touch

Let's build something tactile.

Open for creative roles — art direction, product design, trade fair & store design. Based in Köln, available now.

Download CV (PDF) ↓
Rechtliches

Impressum

Angaben gemäß § 5 DDG
Clemens Dickers
Lützowstr. 15
50674 Köln
Deutschland

Kontakt
Telefon: +49 176 82432054
E-Mail: c.dickers@icloud.com

Verantwortlich für den Inhalt
Clemens Dickers, Anschrift wie oben.

Salomon, Bundo und Rimowa werden auf dieser Website ausschließlich als konzeptionelle Fallstudien dargestellt. Es besteht keine Verbindung zu den genannten Marken und keine Beauftragung durch diese; alle Marken- und Kennzeichenrechte liegen bei den jeweiligen Inhabern.

Rechtliches

Datenschutz

Verantwortlicher
Clemens Dickers, Lützowstr. 15, 50674 Köln · c.dickers@icloud.com

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